“I Wish I Were The Moon”

This little game made me happy. And a little bit sad too. I don’t fully understand why, but I liked it. It seems to be about trying to make the characters involved happy, but at the same time I get the feeling there’s no one “true” or “happy” ending. Maybe the bird feels left out at the end? Whether this is true or not, it made it look effortless to get me to start thinking philosophically about what I’d experienced. I’ve played some games for hundreds of hours and felt nothing but boredom(and self-loathing, why else would I play something that sucks that much?). It took 2 minutes for this game to reach me on a deeper level than I usually reserve for games, for which I am grateful.

I wish mainstream games inspired that kind of reaction from me, and this is considering IWIWM looks like it was made 20 years ago. I somehow doubt the cost to make it is even an issue compared to today’s “multi-million dollar tech demos” as Shamus would call ‘em. I remember when the big-name games from big-name companies weren’t too far removed from this. It’s too bad that in the mad rush for photo-realism and arbitrary multiplayer online deathmatch modes, modern games have lost their heart, mind and soul.

I haven’t gotten all of the endings though. Can’t figure out what to do with the damn seagull.

END OF LINE

~A.H.

) Your Reply...

You must be logged in to post a comment.