Digimon
Tuesday, September 1st, 2009Ten long years ago last month, my hemisphere was introduced to a television show called “Digimon”. Last night I had a dream about this show, but(as is often the case with dreams) also not about it. I felt it, however. Its spirit and characters remain with me, a sure qualifier for a job done right. In last night’s rest, I was reminded of them, re-introduced and found a little bit of my younger self I thought was lost to the ages. Interesting how that happened at such a serendipitous date. I had no idea of the anniversary and just missed it. But it’s as if, biologically, I knew it -inside-. In that place where we all wish Optimus Prime was real.
In my late adolescence and early teens, this show occupied the crux of my attention. I wasn’t the only one on my block tired of kid’s shows where absolutely nothing happens. The good guys, against all better judgment and common sense, fall for the same bad guy’s same devious tricks and traps in every episode. The good guys escape, fend off the bad guy, catchphrase, and he gets away to bother the heroes for another day. Even “big-kid shows” like GI Joe and Transformers did not stray from this formula. Frankly, I was tired of seeing the good guys win.
In a magazine from that bygone age I hold right this moment, Hal Hintze wrote:
In the past, we’d been subjected to decades of Scooby Doo-itis: Kids drive into a mess, bad guys chase kids around for a while, kids solve mystery. The next episode brought the same thing.
It turns out, as Digimon has helped us realize, that we would enjoy and return to a series that offered deeper characters and an ongoing story.
Digimon was the “big-kid show” I’d been waiting for up to that point. It was big, colourful, fluid, flashy, and rarely stupid. In all the right ways, it is even humble. It didn’t force-feed banal messages of the virtues of brushing one’s teeth. It didn’t ham up a “very special episode” when it wanted to get a point across. It tried its best to integrate the moral into the action. Sometimes it didn’t work. Sometimes it worked as well as it could have. The wait each week to hear that now-laughable theme song was almost too much for my little self to bear.
To be fair, it is not brilliant. But it is wiser, more honest and more imaginative stuff than we tended to get at that age. It was a toy-commercial AND entertainment. Contrary to many lunkheaded corporate executive’s perceptions on “what those little bastards want”, you can have both. It was hawking a big, plastic empire of toys and collectibles, but it didn’t stop short. It made the effort to be consistently engaging, at least to my 12-year old mind.
It took big risks for a kid’s show. The show began with a whopping 14 main characters. 7 of them transform into a growing hierarchy of new “forms” with different names and voices. That’s a lot to take in all at once. But Toei displayed a faith in its audience that is to this day unheard of. It got around its hurdle by making every single character instantly recognizable, interesting and appealing in some way. Maybe it’s their personality. Maybe it’s their design. Maybe it’s their voices or their lines. The most likely answer to me is that each of them, no matter how “cool” or smart or wacky, not one of them was a subject of squeaky-clean perfection.
The show starts with a group of kids from different walks of life in Japan. They were not “The Team Captain“, “The Comic-Relief“, “The Minority Figure” and “The Vagina“, those baneful cardboard cutouts that haunted every children’s program since the television was invented. They were fully realized individuals. A trip to a summer camp inexplicably sends them to a strange new world, dormant to them but alive since the time of the first monolithic computers.
Every single “Digidestined”(ugh) could understandably be anyone’s favourite character. My friends were fond of Tai, the multi-faceted but good-spirited leader, and Izzy, the short spikey-haired computer-whiz who was smart enough not to talk down to his friends. All of them have a feature or mannerism that isn’t pretty. And at least one or two personal demons either you or someone you know can attest to sharing. Two of the kids are brothers in a family that’s going through a divorce. The leader was raised in a single-parent household. Sometimes their personalities clash. Tai’s position for leadership is questioned, and sometimes fairly. Matt has a lot of bitterness with being the older brother, and being expected to take care of his younger sibling and his friends. Or maybe Tai impedes on his alpha male status?
See? It’s not always an easy answer.
The others have other personal demons I’m sure we’ve all wrestled with at some point. Even at their best, they can be bullheaded, arrogant or insensitive. They’re good kids, but there’s no such thing as a great kid. Anyone who has ever been a child can understand or at least sympathize with these youngin’s. Even their talking animal partners have more than one dimension to them, and act as a therapeutic presence for their partners for life. They respond to their humanoid companions’ quirks and flaws and help to bring out the best in them. I don’t think there is a single weak link here. Strong characters can carry even the silliest of concepts.
There were story-arcs that actually wrapped up. Character deaths, even to the bad guys, are a rare sight in a Fox Kids show, but it wasn’t uncommon here. There is sacrifice. There is defeat. Maybe Digimon has not aged like fine wine, but it showed me that it was possible to have depth and commercial excitement. That the art could go hand in hand with a story. That even the good guys don’t have to be paragons, and the bad guys don’t all have to be incompetent jerks.
I remember an antagonist late in the show’s first run who resembles someone we’ve all known at some point. That one annoying kid who didn’t have any friends. He wasn’t a bad person, he just didn’t know how to keep them. The kind of guy who might have stood a chance if anyone would bother to cut them some slack. You didn’t get that on the Super Mario Bros. Super Show, I can tell you that.
It found a way to deal with hard issues through colourful adventures in a setting as surreal as I’ve ever witnessed. Luxury cruise-liners in desert wastelands. Electrical poles on a city road built straight into the dirt, leading straight into caverns. Bouncy green nursery zones, in the shadow of mountains resembling the Night on Bald Mountain sequence in Fantasia. Underground castles where the rules of gravity don’t seem to apply. Strangely coloured forests on scar cliffs looking over the ocean, and in each tree is an inter-dimensional hiding space. A cross between Salvador Dali and Pokemon.
And all the world is inhabited by some of the strangest, yet visually appealing creatures devised. What an interesting art-style. Grand, without being too complex. Bold, and sometimes even over-the-top. This place being a world comprised entirely of digital information, I guess it’s more fun than these kids being trapped in a never-ending wall of ones fighting menacing zeros. It finds the right balance, and achieves something iconic.
This is the show that first got me thinking that children’s entertainment could be something more. That no program has any excuse for being underachieving and insulting just because “it’s only a kid’s show”. I don’t know if I’d watch it today, but I know people older than me who still love and appreciate what it offered. It did not hand-hold us through the turmoil of our young lives, but it offered welcome company and thoughtful counsel. It aimed higher than sea-level. Somewhere after a couple of seasons, it lost its way. It did not outlast the Pokemon craze, but no other force has challenged its dominance like this.
I don’t know if I’d like to watch Digimon now that I’m a cynical adult. I’m not one of those hardcore loonies who still obsesses over it. Much of this may just be viewed through the rosy lens of nostalgia. Some things are better left as fond memories. I know for a fact that it was one of the only shows that really respected its audience. It helped me make sense of the world and of my fellow man(er, boy?) in a time when I really needed it. I will always appreciate that.
Happy anniversary, you Tamagotchi knockoff.
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~A.H.























